FIELD GUIDE // THE FIRST SIGNAL

THE STORY ESCAPES THE SCREEN.

RottenWorld is being designed as a fictional four-week season that connects episodes, public clues, community theories, and live decisions.

A WORLD IN THREE LAYERS

01 / ACCESS

Survive

A selected cast of 50 enters the first season. The proposed $50 entry is requested only after selection and full participation details.

02 / ACCESS

Investigate

Everyone can follow public story fragments across episodes, captions, images, and streams, then compare theories together.

03 / ACCESS

Influence

Paid spectator members can receive access and, at eligible tiers, vote on the fictional environment. Votes never directly buy another person's elimination.

A hand activating a red emergency control inside the fictional shelter

CROSS-PLATFORM SIGNALS

ONE CLUE IS NEVER THE WHOLE STORY.

A future puzzle might place one fragment in a short-video caption, another in a still image, and the final piece in a live broadcast. Viewers can assemble the answer in the community. Story clues will be identified as part of the fictional experience.

All intended activity takes place online or at clearly announced, authorized events. No real-world trespass or emergency response is part of play.

REPEATING SEASON RHYTHM

FOUR WEEKS. ANOTHER SIGNAL.

PLANNED FORMAT
WEEK 01

Arrival

A new survivor cohort enters. Public episodes introduce the shelter and the first clue trail.

WEEK 02—03

Escalation

Clues cross posts and streams. The community works together while eligible members vote on environmental choices.

WEEK 04

Finale

A planned live challenge night resolves the season and points toward the next signal.

WEEK ↻

Between signals

Recaps, character memorials, and the next casting call create a new way in for players and spectators.

This is the proposed format for a game in development. Dates, voting topics, cast selection, and launch timing will be published before a season begins.

CHOOSE YOUR SIDE OF THE SIGNAL.